Pocket Puzzle ArcadeUpdated November 2026

Number bonds won't stick? Here's what to do.

For parents of 5–7 year olds. Tick what your child can do; we show where to start.

My child can already…Tap each one that is true today.

Start at step 1. Tick the boxes above and this note will point to the first step that still needs work.

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By the Honest Little Apps studio · Updated November 2026 · We make Number Beasts, so we say where it helps and where it doesn't.

How do you teach number bonds to 10 at home?

Teach number bonds to 10 in order: real objects first, then a ten frame or fingers, then hidden parts, then quick recall, and only then adding across ten. Most "it won't stick" moments happen because a child was asked for step 4 while still living at step 2. Five calm minutes a day beats one long session.

That order is not our invention. The US Institute of Education Sciences' 2013 practice guide, Teaching Math to Young Children, makes its first recommendation "Teach number and operations using a developmental progression", and rates the evidence for it as moderate. The checklist above is that idea applied to one small topic.

If a bond won't stick, step back one stage, not forward.

The five stages, with one no-prep game each

  1. Count ten things. Touch-and-count 10 pasta shapes, then ask "how many?" again without recounting. Game: Shoe line. Line up 10 shoes by the door, one touch per shoe.
  2. See ten as two parts. Use an egg box cut to 10 cups, or two hands. Put 6 in; how many empty cups? Game: Finger flash. Show 7 fingers; your child shows the rest.
  3. Find the hidden part. Ten coins on the table, cover some with a cup. "I can see 4. How many are hiding?" Game: Cup trick. Swap roles so your child hides and you guess, sometimes wrongly on purpose.
  4. Know the pairs as facts. 1 and 9, 2 and 8, 3 and 7, 4 and 6, 5 and 5, both ways round, plus the matching take-away (10 − 3 = 7). Game: Ten snap. Deal number cards 1–9 and snap any two that make 10.
  5. Use ten as a bridge. 8 + 5 becomes 8 + 2 (that's 10) + 3. Game: Make ten first. Say a sum near the car or the table and race to say the "make ten" step out loud.

Stage 5 is the payoff: a child who owns ten can add 8 + 5 without counting on fingers.

Try the bridge idea together: a 20-second Bond Lab

This is the core move of Number Beasts, cut down to one beast. Tap a number to launch it. Make exactly 10 and the beast pops. Fall short and it grows, so now it needs a smaller number. Overshoot and it pops, but the leftover spills back in as a new beast. Ask your child to say the sum out loud before each tap.

Pops 0Launches 0

Needs 4 to make 10

Pick a number. Which one makes exactly 10?

Notice what overshooting teaches. Launch a 7 into a 5 and you get "5 + 5 is 10, with 2 left over". That spoken sentence is stage 5 hiding inside a game. You can also play it with no screen at all, using two piles of coins.

The leftover is the lesson: 7 into 5 is ten, plus 2.

What age should a child know number bonds to 10?

Expectations differ by country, so here is what two official curricula say, checked November 2026:

CurriculumYearWhat it asks
US Common Core, K.OA.A.4KindergartenFor any number from 1 to 9, find the number that makes 10, using objects or drawings
US Common Core, 1.OA.C.6Grade 1Add and subtract within 20, with fluency within 10; "making ten" is one named strategy
England National Curriculum, Year 1Ages 5–6Represent and use number bonds and related subtraction facts within 20

So in the US, finding the partner with objects is a kindergarten goal and quick recall is a first-grade one. Plenty of children get there later, and that is fine; the standards describe the end of a school year, not a deadline at home.

Kindergarten: find the partner with objects. Grade 1: know it quickly.

Number bonds to 10: parent questions

What are number bonds to 10?
They are the pairs of whole numbers that add up to 10: 0 and 10, 1 and 9, 2 and 8, 3 and 7, 4 and 6, and 5 and 5, plus the same pairs the other way round. Each pair also gives a take-away fact, such as 10 − 4 = 6.
Is it OK if my child counts on their fingers?
Yes, as a step. Two hands are a ready-made ten frame: five and five. The goal over time is to see the missing part without counting each finger, which usually comes from stages 3 and 4 rather than from banning fingers.
How long should we practise each day?
We suggest about five minutes, stopping while it is still fun. The IES guide recommends dedicating time each day to math, and short daily games are easier to keep up than one long weekend session.
My child knows the pairs at home but freezes at school. Why?
Recall under a little pressure is a different skill from recall at the kitchen table. Try the cup trick with a gentle timer, or let your child quiz you. If the gap stays wide, a quick word with the teacher helps everyone use the same method.
Is Number Beasts free, and does it have ads?
It is free to download. Its App Store listing says there are no ads, no accounts, no tracking and no in-app purchases, everything is stored on the device, and the whole game works offline.
What age is Number Beasts for?
The App Store rates it 4+. Candy Circuit, the first world, is built around making exactly 10. Chaos Laboratory adds beasts that need 15 or 20 and plus, minus and times converters, so younger players may want a grown-up beside them there.

Who should pick something else

If your child can't yet count ten shoes, skip the app for now.

Where Number Beasts fits: a quick screenshot tour

Number Beasts First Bond stage: a beast shows 6, the launcher holds 4, and a label reads BOND 4+6=1012

Stage 4, as a shot

1 With aim assist on, the exact sum (BOND 4+6=10) appears before you launch, so a child can check the fact first. 2 Nothing fires until they press Launch. Turn assist off later for pure planning.

Number Beasts Splitter stage: a splitter halves a number into two shots3

Beyond ten, later

3 Splitters halve a number into two shots, and later beasts need 15 or 20. Save these worlds for when stage 5 feels easy.

Number Beasts Daily Lab: a fresh puzzle each day, checked as solvable4

The five-minute habit

4 The Daily Lab is one fresh puzzle a day, made on the device and checked as solvable before you see it. That fits the "five minutes, stop while it's fun" rule.

Every stage is solver-checked, so a stuck child is never facing an impossible board.

Honest limits

One design decision we stand behind: nothing is random. Every stage is handcrafted and checked by a solver, so a wrong answer is always a thinking problem, never bad luck.

The app is a practice partner; you are still the teacher.

Number Beasts app icon

Make ten. Carry the rest.

Start on your iPhone with Candy Circuit and today's Daily Lab. No ads, no purchases.

Download on the App StoreFree on iPhone

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